

“There are outlaws that synergise well with each other,” Dong explains. Like his Heroes counterpart, he can throw oil and light it on fire, so he’s perfect for roasting smaller units like Zerglings.”Ĭombining the abilities of each of your squad members will be a key element in achieving victory with Tychus’s faction. “We’re bringing him back into the StarCraft fold and putting him into the Tychus command roster. “He’s a Heroes hero that was originally based on the StarCraft Firebat unit,” Dong says. The Firebat option is none other than Miles “Blaze” Lewis, who you may recognise if you’re a Heroes of the Storm fan. The design takes direct inspiration from Blizzard’s work on the main StarCraft 2 campaign, which features several missions that play closer to an ARPG than they do an RTS. As in those missions, each one of Tychus’ squad members will feature their own powerful abilities that more than make up for their lack of battle brothers and sisters. That means when playing as Tychus you’ll be controlling five units in total: no more, no less. In addition, you can upgrade your gear to further enhance them.” “You recruit four out of eight very specialised outlaws to help support Tychus. “Tychus only builds a faction: a small group of five very elite units that you micromanage on the battlefield,” co-op designer Kevin Dong at Gamescom 2018 explains. Forget buildings and hundreds of units Tychus is all about small-scale hero combat. A key character from the Wings of Liberty campaign, Tychus finds himself back on the battlefield as part of StarCraft 2’s most interesting co-op faction to date. Blizzard has announced the next co-op commander coming to StarCraft 2: everyone’s favourite cigar-mucher, Tychus Findlay.
